Starsector console command mod. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Starsector console command mod

 
But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlistStarsector console command mod Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata)

api. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. 8. A memory leak in a mod is causing Starsector to crash. Presumably, there's prolly a tag somewhere that someone. getId(), -0. 04. e – Console Commands for. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. Console Commands-2-2023-05-05-1683408841. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Scy Nation's origin and history. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Brighter than the sun. or and mod with industrial evolution it'll be in pretty much the same pathway. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. WITHOUT using console commands to "cheat" in the ships and items after creating a save. Amount of industry is tied to the population so use "addcondition population 8". Installation: This is installed the same way as a normal mod. Customizable Star Systems. Adds demand for 10 units of transplutonics. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Stop playing the game for months out of frustration trying to find good planets. Hi. You can command individual ships, or you can issue a command and appropriate ships will fill the order. . bat (on Windows) or . Step 3. ini file in the mod folder or use LunaLib to edit settings in-game. This is installed just like any regular mod. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. 2 – 11/12/22. Afterwards you should be able to get past the loading screen. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. You. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. json. 1a] Console Commands v2021. 0 13. Hi. Autosave. Even if you’ve scanned the whole sector, blueprints can be found in ruins. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. If your automated fleet relies on the computing power of the rest of the. You can use the command console mod to modify a planet to have those specific conditions. An unofficial developer's console for Starsector. r/starsector. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). addsubmarket open_market. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. 1. Then hit leftshift+backspace. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. Clear commands 1. Other mods can add their own console commands or override base commands; instructions for adding custom commands. A word of warning though, using console commands like this breaks immersion hard. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). However, this varies depending on your. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. You can also spawn other things if you change "inactive_gate". This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. OrganEntrepreneur • 1 yr. Reply. But there is a mod that has a weapons dealer pop up in bars occasionally. 1a RC3. An unofficial developer's console for Starsector. I'm putting my last playthrough list as reference. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Previous 1 2 Next. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. Look up the starsector mod index for a list of quality mods. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Brighter than the sun. ) Find the planet that you want to edit. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. Can only be installed on worlds with one of those conditions. 95. Logged. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. Make sure you’re doing it from the colony management screen. That's due to the rewrite of the game's launcher in the last Starsector update. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. LordOhnose • 6 mo. r/starsector • 19 days ago. With how complicated combat is, learn the vanilla ship/weapon roster first. System in the screenshot has 0 Stable Locations. Only provided here for convenience, not quality-checked or otherwise endorsed. View mod page; View image gallery; Combat Chatter. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. "list blueprints" to list all the game's available bps and bp packages. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Last Update: 06 May 2023. This happens both in a game that was created in 0. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. 25…. Nanoelite001 • 2 yr. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. zip file from the link above,. 2a) - indev campaign mod. I come back and I encounter this bullshit pretty much immediately. This update adds an AddStoryPoints command. This effect can be superseded by other mods. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. Put it in the mods folder and make sure it's tagged in Starsector's launcher. hullmods. As with 0. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom commands. Coronal Hypershunt within 10 light-years. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. 1M credits from your wallet in return to make it look like you paid for the construction fee. ini Open with notepad. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. Uploaded: 23 Feb 2019 . Additionally includes some campaign-level content. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This (along with many other settings) can be changed by. 6)folder 518KB. Yes. All starsector has is a bunch of 128x128 portraits. 4. This will list all the ships and their ID for spawning them. With our comprehensive installation and usage guide, you'll be able to install and use [0. csv. Open comment sort options. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. Stacks well with +20% to performance from a level 5 pilot. Dunno if it's possible. It also adds dependency tags to mod_info. You might have to use it rather liberally,. Starsector > Mods > [0. ) Save your game. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). MagicLib. Hullmods need an entry in hull_mods. ago. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. Now, the problem would be the balance and being able to leave it around a planet to exploit. lang. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 2. I mean, Starsector is still a perfectly balanced game, with no exploits. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. 2. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. Common Radar. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. As mentioned, the console command mod includes a survey option. Or it didnt, i dont know anymore. This will give you a whole list of commands that are available. However, I don't know how you'd do it in an existing scenario. I am using the newest version of Console Commands, running 0. Re: [0. I guess that's kinda Rimworld Reply reply. This is advice from an older gamer (36). LazyLib is a library required by most other Starsector mods. If you go to settings. On Windows, it's in the installation directory. 0 - 2023-06-09. Requires. 95, the Hypershunt Tap can be. lang. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. feel free to suggest more names / name generators. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. 34. 95a] ClearCommands 1. 95. Make sure you make a backup first, in case you do anything wrong. Or use the console commands mod and an associated command. Changelog: 0. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. You could try to generate the mission again, but unless something changed it'll fail in the same way. An unofficial developer's console for Starsector. If you're smart, make a backup of this folder before editing. When the Great Collapse occurred and the gate system shutdown the colony. Console commands mod: "addstablepoint". An unofficial developer's console for Starsector. • 4 yr. It will remove the Portrait changer intel. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Its overridden version of List immediately returns if the mod's features are disabled. 12. An unofficial developer's console for Starsector. Utilities. New starting options when used without Nexerelin, including Pirate and Luddic Path. Combat Chatter Mod. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. This indicates the mission generation failed. 95. I personally. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). Yes you can modify the save file. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. CSV list for all the ship in that mod (probably called hull. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. The commands. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. 2. 1a] Starship Legends 1. Common Radar. 7. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. help. e CombatChatter 1. Auto correct sucks sorry addindustry is the command. Choose your faction (or establish your. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. I don't. Console Commands 3. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. weapon_data. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Re: [0. • 4 yr. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Utilities. With the command addspecial ship_bp valkyrie. An unofficial developer's console for Starsector. Add a Comment. Autosave. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. On the other hand, Ava. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. Download Links: mutually exclusive, only download one of these. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. An unofficial developer's console for Starsector. 95a] Beyond The Sector - Endless Randomized Systems. The command hullmods cost 0 ordnance points. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. If you're smart, make a backup of this folder before editing. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. under602known. in Re: [0. 6. ago. Would it be possible to have it save the last few (5 or 6) unique commands? 2. -Interesting Portraits Pack. When you find it, it's just as simple as typing "giveship warlord" or something like that. 2. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. I know you can edit the population cap and the amount of industry slots unlocked through there. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. BAD_SYNTAX). Download console commands mod. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. The code is: )The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. Starsector Best Mods – Legacy of Arkgneisis Mod. Some parts of the Mod Pack are stand-alone Uti. 12. I just updated to the latest version of StarSector after not playing awhile. Strangely, I found the Traumtanzer battlecruiser. Top 2% Rank by size. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. 0. and oh boy it is terrifying). With our comprehensive installation and usage guide, you’ll be able to install and use [0. Starsector > Mods > [0. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Janus Device. By default, the 64-bit version of the game. You can also add a synchotroncore to your inv with additem synchotron. Three types of objective exist: the comm relay, nav buoy and sensor array. With an alias, spawnstableloc will work as shorthand for the full command. A console script for Starsector. Starsector > Mods > [0. Moasseman • 1 yr. you're unable to modify other faction's colonies. xml, then search for the name of the ship. 2. - Automatically log the location of Comm Relays located outside the Core Worlds. g. list specials. k thx i installed the mod i like i but how long does it take to terraform i. 05)folder 1. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. Just make sure you take note of which mods in that particular section of the . SpawnInactiveGate: Spawns an inactive gate in the current star system. It can be installed into the Population & Infrastructure industry. Instructions. Thx for any help or pointer. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. Console Commands. Foundation Of Borken 0. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. 2D RPG/Trade/Fleet Combat Game. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. impl. Pretty good modlist IMO, I'm enjoying it. Any help would be awesome! Thanks!~. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. csv while the less commonly edited. 12. It has a command to add a set amount of ordinance points to all the ships in your fleet. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. Then just console command yourself all the money and points you need. Combat Radar. You can set objectives in space or on other ship and capturable points. The variant ID is case-sensitive, so check your capitalization if the command fails. 95. and the Console Commands mod which allows a lot more. It doesn't look like any of those mods include a planet_gen_data. 0. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. - Releases · LazyWizard/console-commands. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. It has two modes: Scrolling (default) and Pages (legacy). This (along with many other settings) can be. It feels better than just getting lucky or using a console command. Set "IBBAlwaysRecover":true and save file. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. 15. 0 WIP 7. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. 25 Mod, the choice for serious players seeking advanced features and customization options. 95a: AddXP no longer gives negative XP after you reach level 15. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. e. You can spawn fleets with SpawnFleet. Added 'list bases' to show name and location of all Pather and Pirate bases. level 2. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. 9a] Console Commands v3. instead i was thinking i would just give myself the faction blueprints via the console commands mod. Once in the game, you can summon the console with control+backspace and enter your commands. 5. For a full list of supported commands enter ‘help. 3445 Topics. Autosave it would handle starting the game as an independent faction. 1a] Console Commands v2021. ago. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. I've looked into the console commands mod, but it doesn't look like it has a command for deleting entire systems. 10 (lw_console) Hyperdrive 2. 0. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. There are console command mod, it allows you to put any command to your game with easy. 6 (released 2018-12-07) In WIP 7. It happens because too many fleets are in the screen. And Jangala will no longer have the habitable condition. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. Try. There is a mod that updates the JRE of starsector in the discord server. There is dev mode, which lets you do some things. list ships. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Assets 3. Not in vanilla, but there are a few mods that let you retrain officers.